I am going
to be honest, I was so intrigued by Jane McGonigal’s message about the virtues
rather than waste of time by gamers that I went online to see more about her
and her mission. She is serious. She wants to change the world using gamers as
a human resource which really isn’t a new concept, humans have been used as a
resource for centuries both physically and mentally. Her message is laid out so
eloquently that the listener wants to dive right in and become a gamer too. I
can see why she is so good at game creation. Her message includes all the
things we as teachers want for our students in the classroom. Her four
attributes of the gamer that help them become “virtuosos” such as urgent optimism,
creators of trustful social fabric, blissful productivity users, and
collaborators of epic meaning are just what the education professionals want
for 21st Century classrooms. How could a good all American worker
not come from this possible type of learning environment? This new approach could catch
many students that may otherwise be lost to traditional education methods. All
of our efforts, like any other trend in education, should not be dominated by
making the use of games the primary method of presentation of instruction. But
if given the ability to incorporate trust, collaboration, challenges that
inspire us, and feedback that pushes us to achieve more, I will take the
opportunity. Simple point and click games have been in education for decades
but the extreme entertainment of television and Xbox has driven these
educational games into extinction. I do invite the readers of this blog to
check out other videos by Jane McGonigal, she has more to offer than what is
mentioned in the video. She has personal life experiences that is the driving
force of some of her games. Check out the game “SuperBetter” online. In
conclusion, I really think the aspects of gaming that may be detrimental to the
education process should be discussed. These include such items as addition to
games, the idea of wasting time, and what knowledge is really being transferred
to the student? Any new idea has its drawbacks, that is life, but we cannot
waste time in education! Time ticks by whether we use it for good or evil. If
students become addicted to learning by the use of gaming, then isn’t that time
well spent? When educational psychologists become involved in the initial
creation of games for education patterned with and by the business sector game
inventors, then out of this collaboration virtual service learning can begin.
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